Season 7 Rules
The rules are subject to change during the season if required by CTITC
administration.
CTITC rules
§0.1 CTITC was started for the enjoyment of CTI gaming, to come
together with friends, and to meet more friends.
§0.2 CTITC is NOT set up for deciding who is the best mapmaker or
who has the best PC, etc...
§0.3 CTITC is lead by the administration and all decisions are made
by the administration. The CTITC administration includes:
Chipp [AFC]
Coward Heart [SWEC]
Iron [PLAF]
Mahlkav [SWEC]
Scipio [AFC]
Soy Roy [PLAF]
§0.4 CTITC admins encourage constructive help with scripting, game
filechecks, and mapmaking.
§0.5 If a person or team cant find fun & amusement in CTITC they
can resign from the league or may be asked to resign.
§0.6 CTITC forum is used for discussion about CTITC. Using foul language,
spamming, flamming, insulting signatures towards players or CTITC, and
general poor sportsmanship conduct will not be permitted.
§0.7 Any bug, exploit or problem may and should be reported in the
forum. Admins will examine the complaint and will try to find a solution,
but spamming, flamming, or continued arguing about the bug or complaint
is forbidden and could lead to warning(s) and a possible league ban.
1 Teams
§1.1 Each team must have at least one CTITC Team Leader (TL) who
is responsible for match bookings.
§1.2 A team must register at least 7 players and have their squad-XML
available before the season start.
§1.3 Only team members are allowed to participate for a team and
a player may only play for one team in the Cup,
§1.4 A Team can register new players for their team during the season,
New players must be registered at least 2 hours before match they plan
to play in. (§1.3)
§1.5 All registered players are to use a version of OFP that has
a legal ID. This ID must be posted in team registration.
§1.6 Fake ID may be reported to the CTITC administration.
§1.7 If a team tries to play a tournament match with banned player(s)
or refs, then that team will be banned for the rest of the season. Teams
are responsible for keeping their banned players out of matches.
2 Matches
§2.1 All matches are played using a CTITC-version of the mission
designed for the season on a CTITC approved server. The current missions
are:
crcti_1.0rc_@ctitc7_neveron.neveron.pbo
crcti_1.0rc_@ctitc7_nogova_inv.noe.pbo
crcti_1.0rc_@ctitc7a_freya.freya_cti.pbo
§2.2 All Match parameters must be decided in the match schedule thread
prior to game day. Match parameters include: choice of island, match time/day,
spawn, and referees. (Refer to section 4 for referees.)
§2.3 Home team position is chosen by the performance of the previous
match played. If a team loses a match, that team will have the home team
position for their next match. If two teams are scheduled to play and
both have the home team position, a CTITC admin will provide a coin toss
to decide which team has the home team position. The coin toss winner
will be announced in the schedule thread prior to match day. A coin toss
will decide the home teams for the first match of the season.
§2.4 The side (east or west) and mission / island will be chosen
by the home team. The fixed spawn point (north or south) is chosen by
the away team. View distance will be fixed at 1200m.
§2.5 A proposed match time in the match booking thread must be responded
to within 48 hours. If it is not, it will be regarded as accepted and
match will be scheduled for that time and day.
§2.6 A match is restarted if any player or ref looses connection
within 2 minutes from start, no restart after 2 minutes except if both
teams allow it.
§2.7 In the event of the disconnection of an entire team, the surviving
team is awarded a win 5 minutes after last member of the opposing squad
disconnects.
§2.8 A match is replayed if the server crashes.
§2.9 A team must have at least 5 human players at start, i.e. max
2 AI squad leaders at start.
§2.10 If a match is not won within the time limit of 3 hours the
match is considered a draw. Server time will decide when the 3 hour time
limit is reached.
§2.11 If a team fails to show up for the scheduled match with a minimum
of 5 human players, the referee(s) can choose to declare it a WO after
a minimum of 30 minutes and a maximum of 60 minutes after the proposed
match start. The referee(s) will determine how much time is allowed before
declaring a WO. If only one team shows up for match, refer to rule §2.5
and award the ready team a win on WO. Winning team then receives +2 points
and the other team 0 points.
§2.12 A players ping cannot exceed 350ms at start of game and cannot
exceed a high level of ping or low bandwidth to be determined by the referee(s)
as being detrimental to the game. Referee(s) will then have the option
to call the game to be re-scheduled, or ask a specific player or players
to leave the game in order for it to continue lagfree. Referee(s) ping(s)
are exempt from this rule. In addition, the mission will warn of low bandwidth
and will lock the player or players, along with their associated AI, if
bandwidth drops below a limit preset by the crCTI mission. If scheduled
game server has a slow connection as determined by the referee(s), the
game can be moved to an alternate CTITC approved server. There will be
no protests allowed regarding ping or bandwidth performance after game
ends.
§2.13 Referees have the option to move a match to another CTITC approved
server if the scheduled match server is not able to meet the requirements
of match play.
3 Exploits
§3.1 50% of a building must be visible. Players cannot do the following
to CTI buildings: they can not stack inside one another, wall in, hide
inside existing island structures, place in water, or float in the sky.
§3.2 CTI buildings and MHQ have to be reachable on foot by ground
level. No ladders or stairs, player built or not, vehicles, other players,
island structures, or island terrain will be considered as objects to
gain access to the MHQ. Players cannot stack CTI buildings, vehicles,
or CTI objects on top of the MHQ. Exception to §3.2 is when MHQ is
being moved through or over water. While MHQ is being moved through or
over water, players may not wall in the MHQ or stack CTI buildings, vehicles,
or CTI objects on top of the MHQ.
§3.3 Exploits will be addressed during game, it will be the referees
decision to either stop the exploit usage, stop the match, or let it continue
to be protested later - CTITC admins will make final decision on which
team is the winner or if a rematch is needed.
§3.4 All players are to use a mod-folder with the name: @ctitc7,
which should include all addons used in the tournament. During connection
to a match, load only that mod-folder. This is to make sure everyone uses
the same addons.
To clarify this; players are to have the following addons folders in the
@ctitc7 folder called "@ctitc7addons" and "@ctitc7/dta",
this folder should have the following files:
@ctitc7/addons/
baracken - 9574kb
kegak107 - 928kb
ctiobjects02 - 460kb
ctimarkers - 1kb
freya - 7944kb
neveron - 3492kb,
@ctitc/dta/
voice - 1272kb (free to use if player chooses, otherwise don't use it)
§3.5 All data files must be unmodified Operation Flashpoint: Resistance
(english version) files. Exception to this rule is the CTITC approved
voice file.
§3.6 If a player creates an ammobug, that player is responsible to
attend to it, if the player fails to work it out, the game is either won
by opposing team or replayed, referee(s) decision. This is to make sure
that the game is as lagfree as possible, and to be sure that the ammobug
was not made on purpose.
§3.7 Moving vehicles or MHQ outside of island boundary or sending
vehicles or MHQ with AI outside of island boundary is forbidden. In the
event of accidentally moving a vehicle or MHQ outside of the island boundary,
players will have two minutes to return the vehicle or MHQ to inside the
island boundary or forfeit the game.
4 Referees
§4.1 Any registered player can be a referee. Both teams have to
agree on referee(s). Administration won't accept any complaints about
referee(s) after the match is played. Don't play if u don't trust the
referee(s)
§4.2 Global channel is to be used by team leaders and referee(s)
only on the referees request. If a player spams, flames, and/or uses foul
language in the in game chat line, he/she can be kicked by the referee(s),
and will not be allowed to play the game. This includes any sound spam.
Should the player be kicked before the game, another player can replace
him/her, but if the player gets kicked during the game, the team will
have to do without him/her regardless of how many players the team has
online.
§4.3 A player can be reported to CTITC, on the grounds stipulated
in §4.2, if the players use of spam or foul language has been severe.
The administration will decide what measures to take, and can suspend
the player from the CTITC forum and league. An admin can not take part
if the admin and the player in question belong to the same team.
§4.3 Players banned from CTITC cannot participate as referees during
matches.
§4.4 If anybody reports a possible fake or non-registered ID BEFORE
the match starts, the referees will check the questionable players ID
against the CTITC forum "Team Registration". If ID is not found
there, the player will not be allowed to play. (§1.4) Complaining
after match will not be accepted as a protest. All ID inquiries must take
place before the match starts.