Previous Seasons > Season 1 Sunday 24 November |
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OverviewDate range: 2003.11 - 2003.12 Bracket TablesDouble eliminiation Cup (losers bracket) with 8 teams.
Teams
RulesThese are the rules for Season 1 of the CTITC tournament. 1 Teams§1.1  Each team must have a CTITC Team Leader (TL) who is responsible of match bookings. §1.2  A team must register at least 7 players and their OFP IDs before the season start. §1.3  Only registered team members are allowed to participate for a team and a player may only play for one team in the Cup, but may change team between seasons. §1.4  A Team can register new players for their team during the season. 2 Matches §2.1  All matches are played using a CTITC-version of MFCTI 1.1A PS CR on a CTITC approved server. The mission is 7 vs 7. §2.2  A match is replayed if the server crashes. §2.3  A match is restarted with a NEW commander if a teams commander looses connection within 10 minutes from start. §2.4  Match is NOT restarted if a squad leader looses connection. §2.5  A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start. §2.6  If a match is not won within the time limit of 4 hours the match must be replayed until a winner is found. §2.7  The side (west or east) a team plays is pre-determined in the brackets (see Bracket Tables). 3 Exploits §3.1  50% of a building must be visible, i.e. not more than 50% of a buildings volume may be buried inside another building. §3.2  res/bin/resource.bin identical with the servers res/bin/resource.bin. If a client fails the filecheck s/he must fix the problem immediately, or leave the slot for another player. §3.3  Tournament mission-file placed in MPMissionsCache identical to servers. Due to recent exploits of write protected files in MPMissionsCache, the tournament mission file needs   to be placed in MPMissionsCache. A filecheck are to be done in briefing when   the mission file is loaded. If anyone fails that filecheck that player will be   replaced with a more trustworthy player, if there is one, or the slot will be occupied by an AI. §3.4  It is not allowed to take flag from flag poles in towns. The action can sometimes be available during desync conditions but is not be used. |