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Overview

Date range: 2003.11 - 2003.12
Season 1 was won by SWEC.
All matches were played on Everon using mission CR-1.9.


Bracket Tables

Double eliminiation Cup (losers bracket) with 8 teams.
Double elimination means that every team can lose one match and still win the whole cup.
In the final the team that has made it to the final through the Losers Bracket must win two matches.

Winners Bracket
Round 1, W1 Round 2, W2 Round 3, W3 Final Winner
Week 1 Week 2 Week 3-4 Week 6  
         
PLAF-CTI - East        
 

SWEC - East

     
SWEC - West        
   

AAF - East

   
AAF - East        
 

AAF - West

     
COI - West        
     

n00bs - East

 
MOD - East     (must win 1 match)  
 

n00bs - East

     
n00bs - West        
   

n00bs - West

 

SWEC

88th - East        
 

RN - West

     
RN - West        
     

SWEC - West

 
      (must win 2 matches)  

 

Losers Bracket
Round 1, L1 Round 2, L2 Round 3, L3 Round 4, L4 To Final
Week 2 Week 3 Week 4 Week 5  
         
PLAF-CTI - East    

AAF - East

 
 

PLAF-CTI - East

     
COI - West  

SWEC - East

  SWEC
  SWEC - West      
     

SWEC - West

 
 

RN - East

     
MOD - East  

RN - West

   
 

88th - West

     
88th - West        
         


Teams

Team Name Homepage CTITC Team Leader
SWEC im.sverok.net Mahlkav, email: Mahlkav@im.sverok.net, icq: 280717
RoughNecks (RN) www.roughnecks.org russin, email: rn_russin@hotmail.com, icq: 99047727
Conquerors Of Islands none Bonkers, email: ndixon2@hotmail.com
PLAF-CTI www.plafcti.caspol.pl Gut, email: super.golgoth@wanadoo.fr, icq: 99382098
n00bs http://planetnoobs.net/    Bl1p, email: farrel-lee.bellhouse@wanadoo.fr, quakenet irc: #ofpcti
88th Blue Devils none Killbox, email: Killbox90@yahoo.com, icq: 290795840
Methods of Destruction http://www.mod-merc.com/ {MOD}Audi_A4, email: audi@mod-merc.com, icq: 151437159
Allied Assault Force http://alliedassaultforce.tripod.com {AAF}AK , email & MSN: ak121st@hotmail.com


Rules

These are the rules for Season 1 of the CTITC tournament.

1 Teams

§1.1  Each team must have a CTITC Team Leader (TL) who is responsible of match bookings.
§1.2  A team must register at least 7 players and their OFP IDs before the season start.
§1.3  Only registered team members are allowed to participate for a team and a player may only play for one team in the Cup,
but may change team between seasons.
§1.4  A Team can register new players for their team during the season.

2 Matches

§2.1  All matches are played using a CTITC-version of MFCTI 1.1A PS CR on a CTITC approved server. The mission is 7 vs 7.
§2.2  A match is replayed if the server crashes.
§2.3  A match is restarted with a NEW commander if a teams commander looses connection within 10 minutes from start.
§2.4  Match is NOT restarted if a squad leader looses connection.
§2.5  A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start.
§2.6  If a match is not won within the time limit of 4 hours the match must be replayed until a winner is found.
§2.7  The side (west or east) a team plays is pre-determined in the brackets (see Bracket Tables).

3 Exploits

§3.1  50% of a building must be visible, i.e. not more than 50% of a buildings volume may be buried inside another building.
§3.2  res/bin/resource.bin identical with the servers res/bin/resource.bin.
If a client fails the filecheck s/he must fix the problem immediately, or leave the slot for another player.
§3.3  Tournament mission-file placed in MPMissionsCache identical to servers.
Due to recent exploits of write protected files in MPMissionsCache, the tournament mission file needs
  to be placed in MPMissionsCache. A filecheck are to be done in briefing when
  the mission file is loaded. If anyone fails that filecheck that player will be
  replaced with a more trustworthy player, if there is one, or the slot will be occupied by an AI.

§3.4  It is not allowed to take flag from flag poles in towns. The action can sometimes be available during desync conditions but is not be used.