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Saturday 20 April 
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Overview

Date range: 2004.02 - 2004.04
Season 2 was won by SF.


Brackets

Double eliminiation Cup (losers bracket) with 8 teams.
Double elimination means that every team can lose one match and still win the whole cup.
In the final the team that has made it to the final through the Losers Bracket must win two matches.

Winners Bracket
Round 1, W1 Round 2, W2 Round 3, W3 Final Winner
Week 1 Week 2 Week 3-4 Week 6  
         
SWEC - East        
  SWEC - West      
1/8th - West        
    SWEC - East    
88th - East        
  88th - East      
GIGN - West        
      SWEC - East  
PLAF-CTI - East     (must win 1 match)  
  PLAF-CTI - West      
THVC - West        
    SF - West   SF
SF - East        
  SF - East      
n00bs - West        
      SF - West  
      (must win 2 matches)  

 

Losers Bracket
Round 1, L1 Round 2, L2 Round 3, L3 Round 4, L4 To Final
Week 2 Week 3 Week 4 Week 5  
         
1/8th - West     SF - East  
  1/8th - East      
GIGN - East   PLAF - West   SF
  PLAF - West      
      PLAF - West  
  88th - East      
THVC - West   88th - East    
  n00bs - West      
n00bs - East        
         


Teams

This is a list of the teams that are interested to join season 2.
Season 2 mission details will be available in the near future.

Team Name Homepage CTITC Team Leader(s)
SWEC im.sverok.net Mahlkav email: mahlkav@im.sverok.net icq: 280717
GIGN www.clan-gign.net GIGN_TargetZero email: gign_targetzero@game-fr.com icq: 56295524
GIGN_Tof email: GIGN.ToF@wanadoo.fr
GIGN_Draco email: gign.draco@free.fr
The 10th Special Forces - SF www.10sf.com Tech-Knickle email: scacdmann@msn.com icq: 255374797
Viper email: viper@10sf.com
PLAF-CTI www.plafcti.caspol.pl Gut email: super.golgoth@wanadoo.fr icq: 99382098
IRON email/msn: iron@caspol.pl icq: 295321709
n00bs planetnoobs.net    Fanatic email/MSN: ben@s4harp.demon.co.uk quakenet irc: #ofpcti
Ca5ey email: ca5ey@clanunity.net quakenet irc: #ofpcti
Trigger Happy Virtual Commandos - THVC www.thvc.net    R0adki11 mail: roadkill@thvc.net msn: andyjhowell@hotmail.com
1st Battalion 8th Marines - 1/8th www.1-8th.com    Badger mail: badgerofp@yahoo.com yahoo: badgerofp
88th Blue Devils - 88th 88th Blue Devils    Tok'ra email: RandyRogueRabbit@msn.com icq: 210276402 yahoo: RandyRogueRabbit
Solidox email: Solidox_78@Hotmail.com icq: 203007450 yahoo: hit_it_again_420


Mission

The mission file for CTITC season 2 is ctitc_s2_v1.abel.pbo.

The mission uses CR-3.9 scripts.

- 7 vs 7
- Two fixed start positions far away from each other
- A side wins if they control all towns
- No respawn at field hospital (replaced by Control Center)
- Match is ended after 4 hours of play and considered a draw
- Fortifications and similar buildings disappear 3-4 minutes after they are destroyed
- Players get all income (100%, 0%) if the commander is disconnected
- AI commander will build all base buildings if the commander is disconnected
- Vehicle limit is 30
- Non-movable vehicles disappears within 10 min.
- Flag needs to be controlled for up to 20 seconds to change side.
- Spectator slot for match supervisor (referee)
- Command for both players and referees to remove ammo boxes

Read CR Changelog here.

Download addons required for CR-3.0 and later here.


Rules

These are the rules for Season 2 of the CTITC tournament.

The rules are preliminary and subject to change.

1 Teams

§1.1  Each team must have least one CTITC Team Leader (TL) who is responsible of match bookings.
§1.2  A team must register at least 7 players and have their squad-XML available before the season start.
§1.3  Only team members are allowed to participate for a team and a player may only play for one team in the Cup,
but may change team between seasons.
§1.4  A Team can register new players for their team during the season.

2 Matches

§2.1  All matches are played using a CTITC-version of the mission of the season on a CTITC approved server. The mission is 7 vs 7.
§2.2  A match is replayed if the server crashes.
§2.3  A match is restarted with a NEW commander if a teams commander looses connection within 10 minutes from start.
§2.4  Match is NOT restarted if a squad leader looses connection.
§2.5  A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start.
§2.6  If a match is not won within the time limit of 4 hours the match must be replayed until a winner is found.
§2.7  The side (west or east) a team plays is pre-determined in the brackets (see Bracket Tables).
§2.8  A proposed matchtime in the matchbooking thread must be responded to within 48 hours. If it is not, it will be regarded as accepted.

3 Exploits

§3.1  50% of a building must be visible, i.e. not more than 50% of a buildings volume may be buried inside another building.
§3.2  No modified file alerts when connected to match server.(*There is known issues with Polish version of game, read on BIS forums)
If a client fails the filecheck s/he must fix the problem immediately, or leave the slot for another player.
§3.3  All players are to use a mod-folder with the name: @ctitc, which should include all addons used in the tournament.
During connect to a match, load only that mod-folder. This is to make sure everyone uses the same addons, ie. is not cheating.
To clearify this; you are to have addons used in CTITC in a folder called "@ctitc/addons", the addons used in CTITC is;
"Baracken.pbo" with the size of 1 992 164 byte,
"ctitc_addons.pbo" with the size of 447 139 byte,
"KEGak107.pbo" with the size of 950 100 byte,

§3.4  If a player creates an ammobug, that player is responsible to attend to it, if he fails to work it out, the game is either won by opposing team or replayed, referees decision.
This is to make sure that the game is as lagfree as possible, and to be sure that the ammobugs isn't made on purpose.

4 Referees

§4.1 The admins assign referees for games. An admin can not assign a ref for a game his/her team is participating in. Teamleaders can ask for another referee, but a replacement can not be guaranteed. Teams can not ask for a specific referee.
§4.2 Global channel is to be used by Teamleaders and referees only on the referees request. If a player spam and/or use foul language in the ingame chat, he/she can be kicked by the referees, and will not be allowed to play the game. Should the player be kicked before the game, another player can replace him/her, but if the player gets kicked during the game, the team will have to do without him/her regardless of how many players the team has online. Also see § 4.3
§4.3 A player can be reported, on the grounds stipulated in Matches §4.1, by the referee(s) to the CTITC administration, if the players use of spam or foul language has been severe. The administration will decide what measures to take, and can suspend the player from CTITC participation. An admin can not take part if the admin and the player in question belong to the same team.