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Rules

Season 5 Rules
The rules are preliminary and subject to change.

CTITC rules

§0.1 CTITC was started for the enjoyment of CTI gaming, to come together with friends, and to meet more friends.
§0.2 CTITC is NOT set up for deciding who is the best mapmaker or who has the best PC, etc...
§0.3 CTITC is lead by the administration and all decisions are made by the administration. The CTITC administration includes:

Chipp [AFC]
Coward Heart [SWEC]
Iron [PLAF]
Kobold [AFC]
Soy Roy [PLAF]

§0.4 CTITC admins encourage constructive help with scripting, game filechecks, and mapmaking.
§0.5 If a person or team cant find fun & amusement in CTITC they can resign from the league or may be asked to resign.
§0.6 CTITC forum is used for discussion about CTITC. Using foul language, spamming, flamming, insulting signatures towards players or CTITC, and general poor sportsmanship conduct will not be permitted.
§0.7 Breaking §0.6 rule could result in a warning(s) and a possible league ban.
§0.8 Any bug, exploit or problem may be reported in the forum, admins will examine the complaint and will try to find a solution, but spamming, flamming, or continued arguing about the bug or complaint is forbidden and could lead to warning(s) and a possible league ban.


1 Teams

§1.1 Each team must have at least one CTITC Team Leader (TL) who is responsible for match bookings.
§1.2 A team must register at least 7 players and have their squad-XML available before the season start.
§1.3 Only team members are allowed to participate for a team and a player may only play for one team in the Cup,
§1.4 A Team can register new players for their team during the season, New players must be registered at least 2 hours before match they plan to play in. (§1.3)
§1.5 All registered players are to use a version of OFP that has a legal ID. This ID must be posted in team registration.
§1.6 Fake ID may be reported to the CTITC administration.
§1.7 If a team trys to set up a tournament match with banned player(s), then that team will be banned for the rest of the season.



2 Matches

§2.1 All matches are played using a CTITC-version of the mission designed for the season on a CTITC approved server. The current mission is crcti_0.7_@ctitc5.1 and is 7 vs 7. Approved maps for Season 5 are - Casca_se, Atlantis_Gold, and Kolgujev.
§2.2 A match is replayed if the server crashes.
§2.3 A match is restarted if anybody looses connection within 2 minutes from start, no restart after 2 minutes except if both teams allow it.
§2.4 In the event of the disconnection of an entire team, the surviving team is awarded a town win 5 minutes after last member of the opposing squad disconnects.
§2.5 A team must have at least 5 human players at start, i.e. max 2 AI squad leaders at start.
§2.6 If a match is not won within the time limit of 3 hours the match is considered a draw.
§2.7 The side (east/west) and map is chosen by the home team. Fixed spawn point ( north/south) and view distance are chosen by the away team. Refer to rule §2.10 for finals.
§2.8 A proposed match time in the match booking thread must be responded to within 48 hours. If it is not, it will be regarded as accepted and match will be scheduled for that time and day.
§2.9 If a team fails to show up for the game with a minimum of 5 human players, the referee(s) can choose to declare it a WO after a minimum of 30 minutes and a maximum of 60 minutes after the proposed match start. The referee(s) will determine how much time is allowed before declaring a WO. If only one team shows up for match, refer to rule §2.8 and award the ready team a win on WO. Winning team then receives +2 points and the other team -2 points.
§2.10 The Final is to be played on the map that has been chosen for the majority of games overall throughout the tournament. The highest seeded team choose side, and the lowest seeded team choose spawn position. The final will be a best of three games played.
§2.11 A players ping cannot exceed 350ms at start of game and cannot exceed a high level of ping or low bandwidth to be determined by the referee(s) as being detrimental to the game. Referee(s) will then have the option to call the game to be re-scheduled, or ask a specific player or players to leave the game in order for it to continue lagfree. Referee(s) ping(s) are exempt from this rule. In addition, the mission will warn of low bandwidth and will lock the player or players, along with their associated AI, if bandwidth drops below a limit preset by the crCTI mission. If scheduled game server has a slow connection as determined by the referee(s), the game can be moved to an alternate CTITC approved server. There will be no protests allowed regarding ping or bandwidth performance after game ends.


3 Exploits

§3.1 50% of a building must be visible. Players can not do the following to CTI buildings: they can not stack inside one another, wall in, hide inside existing island structures, place in water, or float in the sky. Maximum 10% of building may overlap other buildings or walls.
§3.2 CTI buildings and MHQ have to be reachable on foot from the ground level. No ladders or stairs, player built or not, vehicles, other players, island structures, or island terrain will be considered as objects to gain access to the MHQ. Players can not stack CTI buildings, vehicles, or CTI objects on top of the MHQ. Exception to §3.2 is when MHQ is being moved through or over water. While MHQ is being moved through or over water, players may not wall in the MHQ or stack CTI buildings, vehicles, or CTI objects on top of the MHQ.
§3.3 Exploits will be addressed during game, it will be the referees decision to either stop the exploit usage, stop the match, or let it continue to be protested later - CTITC admins will make final decision on which team is the winner or if a rematch is needed.
§3.4 All players are to use a mod-folder with the name: @ctitc, which should include all addons used in the tournament. During connection to a match, load only that mod-folder. This is to make sure everyone uses the same addons.
To clarify this; players are to have the following addons folders in the @ctitc folder called "@ctitcaddons", this folder should have the following files:
Atlantis_Gold.pbo – 873kb
Baracken.pbo – 9,574kb
casca_se.pbo – 5,211kb
ctitc_addons.pbo – 437kb
cti_markers.pbo – 1kb
KEGak107.pbo – 928kb
mfcti1.16.pbo – 801kb

§3.5 If a player creates an ammobug, that player is responsible to attend to it, if the player fails to work it out, the game is either won by opposing team or replayed, referee(s) decision. This is to make sure that the game is as lagfree as possible, and to be sure that the ammobug was not made on purpose.
§3.6 Moving vehicles or MHQ outside of map boundary or sending vehicles or MHQ with AI outside of map boundary is forbidden. In the event of accidentally moving a vehicle or MHQ outside of the map boundary, players will have one minute to return the vehicle or MHQ to inside the map boundary or forfeit the game.


4 Referees

§4.1 Any registered player can be a referee. Both teams have to agree on referee(s). Administration won't accept any complaints about referee(s) after the match is played. Don't play if u don't trust the referee(s)
§4.2 Global channel is to be used by team leaders and referee(s) only on the referees request. If a player spams, flames, and/or uses foul language in the in game chat line, he/she can be kicked by the referee(s), and will not be allowed to play the game. This includes any sound spam. Should the player be kicked before the game, another player can replace him/her, but if the player gets kicked during the game, the team will have to do without him/her regardless of how many players the team has online. Also see § 4.3
§4.3 A player can be reported, on the grounds stipulated in Referees §4.2, by the referee(s) to the CTITC administration, if the players use of spam or foul language has been severe. The administration will decide what measures to take, and can suspend the player from the CTITC forum and league. An admin can not take part if the admin and the player in question belong to the same team.
§4.3 If anybody reports a possible fake or non-registered ID BEFORE the match starts, the referees will check the questionable players ID against the CTITC forum "Team Registration". If ID is not found there, the player will not be allowed to play. (§1.4) Complaining after match will not be accepted as a protest. All ID inquiries must take place before the match starts


5 Mixed

§5.1 Voice_quiet.pbo, modified voice.pbo, missing voice.pbo, and resource.cpp or any modified resource.bin file is not allowed.
§5.2 CTITC does not allow any additional sound or sky texture packs. Stock OFP sounds and sky textures are the only sound and sky texture files allowed during league matches.

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